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-
- Cell Info dialog boxes
-
- General
- Title Bar
- Shows name of the Item and the precises frame (time) at which the cell
- is located.
-
- On/Off (switch)
- Slide the switch to turn the display of the item on/off.
-
- The item will not show in the View windows or Active Camera Preview
- when off.
-
- The item will not render when off.
-
- Item name (data field)
- Make entry (characters) to change the name of the Item.
-
- check boxes
- Click to toggle effect on/off. On activates special settings; Off reverts the
- information to default.
-
- Cell Velocity/Time curves (button)
- Click button to access dialog box. Determines the manner in which a
- “changing attribute” “enters” and “exits” the Cell time frame.
-
- For example: if you have intuitively set a camera to pass by an object at a
- particular frame/cell; and you want it to smoothly decelerate as it approaches
- the object, then smoothly accelerate as it passes by, you would set the
- Velocity/Time curve for the camera to Ease In/ Ease Out. In this case the
- “changing attribute” is Location.
-
- If you want an attribute to “flash on” just for the one cell, use Injection
- (no velocity/time curve).
-
- Smooth Animation curves (button)
- Click to toggle between four presets (curve in/out, curve in/straight out,
- straight in/ curve out, straight in/straight out). Applies only to Location
- changes. Automatically adjusts the path of an item as it traverses a change in
- location.For example: if you have set an item to move in a straight line
- between four successive points reaching each point at a particular frame; the
- item may be set to move straight in/straight out of the first point, and curve
- in/out of the remaining three; the curved path is automatically set using
- Smooth Animation curves.
-
- Include Parental Influences (check box)
- Applies only to items within a folder(s). Determines whether or not the
- attributes of applied/set for the folder(s) will apply to this object.
-
- For example: suppose you have a folder with several spheres and cubes and
- wish to apply a texture to all but one of them; you would apply the texture to
- the folder, then turn off the Include Parental Influences for the one which you
- want to skip.
-
- Attributes bin
- Holds externally applied attributes: Animators, Textures, Sounds,
- and Shaders.
- To apply an external Attribute:
- Access the Attributes window (Ô£ø-2), then choose the Attribute type from the
- pull-down menu; drag the icon for the desired Attribute from the window and
- drop it in the bin.
-
-
-
- Object Cell Info dialog
-
- Revert (button)
- Click to return all entries in Base Information data fields to the default settings.
-
- Test (button)
- Makes a small test-rendering of the object using the current selected
- render engine.
-
- Looks (button)
- Access dialog box for intuitively applying surface effects. See Surface
- Explore/Expert document for detailed information.
-
- Base Information (two radio buttons)
- Determines which set of information will display in the Cell Info dialog box:
-
- Alter these settings in two successive Cell Info dialog boxes to animate
- an object using precise settings.
-
- Geometry
-
- Offset x, y, z (check box; three data fields)
- Make entries (inches) to determines the precise change in location of the
- object from its original location. With the check box off, defaults to zero.
-
- Suppose you want the item to move in a straight line in the x-direction 12
- inches, in the first second: set the Offset to zero at time 00.0 , then set the
- Offset to 12 at time 01.0.
-
- Center x, y, z (check box; three data fields)
- Make entries (inches) to determine the precise location of the center point
- of the object(s). Does not affect location of the object.
-
- Scale x, y, z (check box; three data fields)
- Make entries (0 < number) to precisely enlarge/reduce the size of the
- object. (0.5 = 1/2 size; 1 = same size).
-
- Rotation x, y, z (heck box; three data fields)
- Make entries (degrees) to precisely set the change in rotation from the
- original orientation of the object. (i.e. enter 15 in the x data field to rotate
- the item 15 degrees on the x-axis).
-
- Linear Velocity x, y, z (check box; three data fields)
- Make entries (inches per second) to set the object moving at a precise
- speed in one of the coordinate directions.
-
- Angular Velocity x, y, z (check box; three data fields)
- Make entries (degrees per second) to set the object spinning on a
- coordinate axis about the the Center Point of the object.
-
- Mass (one data field)
- Make an entry (grams) to precisely determine the weight of the object.
- No application for this variable yet.
-
- Elasticity (one data field)
- Make an entry (0 < whole number >101) to precisely determine the
- rebound of the object when it strikes another object. Must be used in
- conjunction with the Collision Detection and Gravity Animators.Zero
- Elasticity would make the object stick (no rebound). 100% Elasticity would
- make the object bounce indefinitely.
-
- Breakability (one data field)
- Make an entry (0 < whole number >101) to precisely determine how
- easily the object will break away from its group (folder) when the Wind
- Animator is applied).
-
- This is not a particle systems type of attribute for creating
- explosions etc.
-
- Rotation Order (check box; pull-down menu)
- Make a selection from the pull-down menu. The rotation order is important
- when an object is made to rotate on multiple axes from an initial
- orientation to some other final orientation.
- See in-depth discussion in Presenter Reference Manual.
-
- Cast Shadow (check box)
- Determines whether or not the object will cast a shadow.
-
-
- Surface
- In most cases, you will need to make several tests using various
- combinations to find the right mix for the surface effect you want, or use the
- Explore mode in the Looks dialog box (click the Looks button).
-
- Object Color (check box; color chit; two radio buttons)
- Determines object color. Choose Model Color radio button to use the color
- assigned in ModelPro. Choose the top radio button to make a custom
- color. Click on the color chit to access standard color picker.
-
- Refraction Index (data field)
- Make an entry (0 < number > 2) to determine how light will distort as it
- passes through the object. Low values indicate little distortion, high values
- indicate large distortion.
-
- Specular Size/Ks/Color
- Make entries (0 < whole number >101) to precisely determine the size and
- color of the highlight(s) created on the object.
-
- Choose a Specular Color to make the highlight a color other than the
- light color.
-
- Reflectivity/Reflect Color
- Make entry (0 < whole number >101) to precisely determine how
- mirror-like the surface will be.
- Choose a Reflect Color to tint the reflection.
-
- Transparency/Trans Color
- Make entry (0 < whole number >101) to precisely determine how
- “see-through” the object will be.
-
- There must be an object behind the transparent one for the
- effect to show.
-
- Glow/Glow Color
- Make entry (0 < whole number >101) to determine how much shading will
- occur across the surface of the object. High Glow will result in less
- shading (solid color object).
-
- This does not make the item “glow” in the conventional sense, like a halo
- for instance.
-
- Diffuse/Diffuse Color
- Make entry (0 < whole number >101) to determine how the shading
- speads across the object (gradation of color). A high value makes the
- shading spread across the entire object. A low value makes the shading
- spread across a localized area near the highlight(s).
-
-
- Cameras, Lights, and Microphones have their own Cell Info dialogs
-
-
- Point Light Cell Info dialog
- On/Off (switch)
- The light will not affect the scene when off.
-
- Location (check box; three data fields)
- Make entries (inches) to precisely determine the location of the light in
- the scene.
-
- Brightness (check box; data field)
- Make an entry (number > 0) to precisely determine the size of the sphere of
- influence of the light (observe View windows to see effect.)
-
- Color (check box; color chit)
- Click on the color chit to access standard color picker. Determines the color of
- the light.
-
- Cast Shadows (check box)
- Determines whether or not the light will cause objects to cast shadows.
-
-
- Parallel Light Cell Info dialog
- On/Off (switch)
- The light will not affect the scene when off.
-
- Location (check box; three data fields)
- Make entries (inches) to precisely determine the location of the light in
- the scene.
-
- Target (check box; three data fields)
- Make entries (inches) to precisely determine the location of the target.
- Determines the direction the light is pointing.
-
- Brightness (check box; data field)
- Make an entry (0 > number < 101) to determines the intensity of the light.
-
- Color (check box; color chit)
- Click on the color chit to access standard color picker. Determines the color of
- the light.
-
- Cast Shadows (check box)
- Determines whether or not the light will cause objects to cast shadows.
-
-
- Spot Light Cell Info dialog
- On/Off (switch)
- The light will not affect the scene when off.
-
- Location (check box; three data fields)
- Make entries (inches) to precisely determine the location of the light in
- the scene.
-
- Target (check box; three data fields)
- Make entries (inches) to precisely determine the location of the target.
- Determines the direction the light is pointing.
-
- Field of View
- Make entry (degrees) to precisely determine the size of the spot.
-
- Soft Edge Angle (degrees)
- Make entry (degrees) to precisely determine to size of the soft edge of
- the spot.
-
- Brightness (check box; data field)
- Make an entry (0 > number < 101) to determines the intensity of the light.
-
- Color (check box; color chit)
- Click on the color chit to access standard color picker. Determines the color of
- the light.
-
- Cast Shadows (check box)
- Determines whether or not the light will cause objects to cast shadows.
-
-
- Projector Light Cell Info dialog
- On/Off (switch)
- The light will not affect the scene when off.
-
- Location (check box; three data fields)
- Make entries (inches) to precisely determine the location of the light in
- the scene.
-
- Target (check box; three data fields)
- Make entries (inches) to precisely determine the location of the target
- Determines the direction the light is pointing.
-
- Field of View (check box; data field)
- Make entry (degrees) to precisely determine the size of the projected image.
-
- Brightness (check box; data field)
- Make an entry (0 > number < 101) to determine the intensity of the light.
-
- Bank
- Make an entry (degrees) to determine the angle of the projected image. The
- projector is rotated on the axis determined by the line between the projector
- and its target.
-
- Cast Shadows (check box)
- Determines whether or not the light will cause objects to cast shadows.
-
-
- Camera Cell Info dialog
- On/Off (switch)
- The camera will not record the scene when off.
-
- Location (check box; three data fields)
- Make entries (inches) to precisely determine the location of the camera in
- the scene.
-
- Target (check box; three data fields)
- Make entries (inches) to precisely determine the location of the target
- Determines the direction the camera is pointing.
-
- Bank Angle (check box; data field)
- Make an entry (degrees) to determine the angle of the recorded image. The
- camera is rotated on the axis determined by the line between the camera and
- its target.
-
- Field of View (check box; data field)
- Make entry (degrees) to precisely determine the how much of the scene the
- camera can record.
-
- Focus (check box; data field)
- Determines depth of field. Only available when using RenderMan
- rendering engine.
-
- Fstop (check box; data field)
- Determines how much light gets into the camera. For use in creating motion
- blur effect.
- Only availabel when using RenderMan rendering engine.
-
- Shutter Speed (check box; data field)
- Determines how long the frame exposure is. For use in creating motion
- blur effect.
- Only available when using RenderMan rendering engine.
-
- Cast Shadows (check box)
- Determines whether or not the light will cause objects to cast shadows.
-
-
- Omni-directional Microphone Cell dialog
- On/Off (switch)
- The microphone will not record sounds when off.
-
- Location (check box; three data fields)
- Make entries (inches) to precisely determine the location of the microphone in
- the scene.
-
- Sensitivity (check box; data field)
- Make an entry (number > 0) to precisely determine the size of the sphere of
- influence of the microphone (observe View windows to see effect.)
-
- Attach to Track (check box; pull-down menu)
- Choose from the pull-down menu to cause the microphone to record sounds
- to Mono, Stereo Right, or Stereo Left.
-
-
- Directional Microphone Cell dialog
- On/Off (switch)
- The microphone will not record sounds when off.
-
- Location (check box; three data fields)
- Make entries (inches) to precisely determine the location of the microphone in
- the scene.
-
- Target (check box; three data fields)
- Make entries (inches) to precisely determine the location of the target
- Determines the direction the light is pointing.
-
- Active Angle (data field)
- Make entry (degrees) to precisely determine the cone of influence of
- the microphone.
-
- Drop-Off Angle (data field)
- Make entry (degrees) to precisely determine drop-off in sensitivity about the
- cone of influence of the microphone.
-
- Sensitivity (data field)
- Make entry (inches) to precisely determine the sensitivity of the cone
- of influence.
-
- Attach to Track (check box; pull-down menu)
- Choose from the pull-down menu to cause the microphone to record sounds
- to Mono, Stereo Right, or Stereo Left.